Finally, after some extremely busy times (starting a new business, giving 3D workshops and a lot of graphic designing) I shifted gears again and worked a lot on updating my research document regarding my VR-project. For the time being the document is in Dutch, but I'm working on a translation for publication. You can download the current version by clicking the image below:
Research Document 15-03-12 |
So besides the use of UDK and using my own VR-equipment, what are the main changes to the original plan? Here's a short summary:
- Shrunk the original test group size to 24 people in stead of the original 32 because of practical reasons. It's hard to farm testers without the collaboration of a University's student pool. Still, if fortune smiles upon me and people notice the (well designed!) fliers I'm putting up soon, I might change this back to 32.
- Originally I didn't include any questionnaires to get my results. However, recently I've come to the conclusion that in some cases (especially with Experiment 1 regarding Field Of View) it's a good way to discover problems or issues I have not taken into account. Giving the test group an option to comment on certain things might shed some more light on this. Besides, you can never have too much information, no matter how relevant or not they might be.
- Added a new experiment regarding perceived affordance. This subject is highly interesting and I'm not sure why I didn't include this in the first draft. When creating a 3D environment with interactions, it is quite important to know how to guide the 'player' to certain areas of interest and how to integrate these theories into the overall design. This way I can eliminate many areas where the player might expect certain interactions, but aren't implemented. Like opening a door because it simply has a doorknob, or turning the handle of a slot machine because it makes sounds.
- Last but not least I've added a method to cross check results obtained from verbal questions: a heart rate monitor. This way I can easily compare their answers regarding presence with their heart rate and see if what they are saying is actually similar to what they're feeling.
This being said it's time for me to set some short time goals to help me put this project back into full throttle! Below is an overview of upcoming goals I've setup for this week:
- Fully update my planning and make a SMART analysis of things to do so I can work them out strategically, keeping an eye on possible things that could go wrong.
- Test my current 3D casino environment for possible problems regarding perceived affordance
- Defining areas where I can make the casino environment visually more interesting by checking its composition, usage and placement of lights (aesthetic and functional). This can be done with the use of silhouetting techniques and the use of contrast.
- Work all of these areas out and continue work on textures / normal maps on all objects.
- Start research on DLLBind in UDK by gathering all necessary information and possible functioning demos for UDK
Well, this should be enough to keep me busy! If not I still have a lot more things on my ever growing To Do List. Stay tuned as I work these goals out one by one and post updates here :)